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Round-trip engineering is often wrongly defined as simply supporting both forward and reverse engineering. In fact, the key characteristic of round-trip engineering that distinguishes it from forward and reverse engineering is the ability to synchronize existing artifacts that evolved concurrently by incrementally updating each artifact to ...
H.323 videoconferencing is increasingly used for educational virtual field trips, since this connectivity option eliminates connection costs over the commodity Internet. A virtual field trip is a simulated, real-time field trip. In the case of interactive video conferencing, "students interact, in a live even, with a remotely located field trip ...
This is a list of academic conferences in computer science. Only conferences with separate articles are included; within each field, the conferences are listed alphabetically by their short names. Only conferences with separate articles are included; within each field, the conferences are listed alphabetically by their short names.
Field trips often involve three steps: preparation, activities and follow-up activity. Preparation applies to both the students and the teachers. Teachers often take the time to learn about the destination and the subject before the trip. Activities on the field trips often include: lectures, tours, worksheets, videos and demonstrations. Follow ...
Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software). [4] [5] [6]
The contents match the full body of topics and detail information expected of a person identifying themselves as a Computer Engineering expert as laid out by the National Council of Examiners for Engineering and Surveying. [1] It is a comprehensive list and superset of the computer engineering topics generally dealt with at any one time.
Google Expeditions was a virtual reality (VR) platform developed by Google and designed for educational institutions.Using Android or iOS smartphones, the companion mobile app and head-mounted displays such as Google Cardboard or Daydream View, students (or other users) could take virtual trips to various destinations.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.