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Rayman 2: The Great Escape is a 1999 platform game developed by Ubi Pictures and published by Ubi Soft for the Nintendo 64, Windows, Dreamcast and PlayStation.The game centers on the titular character Rayman, who is tasked with saving the fantastical land of the Fairy Glade from an army of robotic pirates led by Admiral Razorbeard.
On January 2, 2017, Kaiser released the source code of his reverse engineered engine under the GPLv3 license on GitHub. [386] [387] 2019 (PC version) In November 2019 a reverse engineered port of the DOS version of Powerslave was released. [388] The source code was released under the GPLv2 license. [389] Sid Meier's Civilization: 1991
Ubi Soft Casablanca developed a version for Windows, Dreamcast and Nintendo 64 on an optimized Rayman 2 engine [3] and includes music composed by Daniel Masson, while Ubi Soft Montreal developed the PlayStation 2 version, which was later released for the GameCube, and features music composed by Shawn K. Clement. Both versions also contain ...
[1] [2] Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS. [3] A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems.
Rayman is a franchise of platformer video games, created by video game designer Michel Ancel for Ubisoft. [2] Since the release of the original game in 1995, the series has produced a total of forty-five games across multiple platforms.
Rayman was released on 1 September 1995 for the Atari Jaguar in Europe and on 9 September 1995 for North America. [2] [1] During September, it was published for the PlayStation, [4] [3] and in November for the Sega Saturn. [5] A version for MS-DOS was released in December 1995 in Europe and in North American in April 1996.
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Rayman 2: The Great Escape: 1999 Ubisoft: Ubisoft Rayman 3: Hoodlum Havoc: 2003
"Very early into the development of Rayman 2, it was a 2-D game for the PlayStation. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM."