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Flight dynamics is the science of air vehicle orientation and control in three dimensions. The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of gravity (cg), known as pitch, roll and yaw.
The position of all three axes, with the right-hand rule for describing the angle of its rotations. An aircraft in flight is free to rotate in three dimensions: yaw, nose left or right about an axis running up and down; pitch, nose up or down about an axis running from wing to wing; and roll, rotation about an axis running from nose to tail.
First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may not be completely accurate, as a lean is a limited partial rotation.
A yaw will obtain the bearing, a pitch will yield the elevation, and; a roll gives the bank angle. Therefore, in aerospace they are sometimes called yaw, pitch, and roll. Notice that this will not work if the rotations are applied in any other order or if the airplane axes start in any position non-equivalent to the reference frame.
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In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is fixed at the center of gravity of the vehicle.