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Common elements include battles between Digimon, with human "Tamers" present or otherwise, and the ability to "Digivolve" back and forth between several evolutionary forms. [1] Due to similar features and mechanics, several games have drawn comparisons to that of the Pokémon franchise.
Digimon Tamers: Original Story: Message in the Packet (デジモンテイマーズ オリジナルストーリー メッセージ・イン・ザ・パケット, Dejimon Teimāzu: Orijinaru Sutōrī: Messeji in za Paketto) was released on April 23, 2003 and follows the lives of each Tamer after the events of Digimon Tamers. [43] Digimon Tamers ...
Download as PDF; Printable version; ... Pages in category "Digimon spin-off games" ... Digimon Tamers: Battle Spirit Ver. 1.5
The third season of Digimon: Digital Monsters (aka Digimon Tamers) was licensed by Saban Entertainment in North America and other English-speaking territories, and was distributed by BVS Entertainment and Buena Vista Television. The show initially aired on Fox Kids, before distribution rights were held by Disney, later airing on Toon Disney and ...
Digimon Tamers: Runaway Locomon originally released in Japan as Digimon Tamers: Runaway Digimon Express, is the sixth Digimon film. [14] It was released in Japan on March 2, 2002. It was released in the United States on October 2, 2005.
Digimon All-Star Rumble features 12 base playable Digimon (6 of them from Digimon Adventure, 2 from Digimon Adventure 02, 2 from Digimon Tamers and 2 from Digimon Fusion), and a total of 32 forms. Six of the base forms and their Digivolutions were revealed in the game's announcement. [3]
Wormmon: A larva Digimon who has Ken Ichijouji as its tamer. It digivolves into Imperialdramon (Fighter Mode). It appears in Digimon Emperor's Lair as an opponent. [3] Its arsenal includes a whip, a stinger, silk, and a sharp shell. Wormmon is the only character who can climb walls. Agumon: Another reptile Digimon who has Taichi Kamiya as its ...
The player does not directly fight in battle. Instead, a Digimon chosen by the player as his or her "main" Digimon fights in their stead. Each Digimon has a time bar that goes up over the course of the battle. When the time bar fills, the Tamer may take action with that Digimon, such as attacking, fleeing, or using items to recover health.