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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Sword & Sorcery 3rd ed. supplement Denizens of Darkness 2002 ISBN 1-58846-077-0: Sword & Sorcery 3rd ed. supplement Champions of Darkness Beth Bostic, Carla Hollar & Tadd McDivitt 2002 ISBN 1-58846-081-9: Sword & Sorcery 3rd ed. supplement Van Richten's Arsenal Volume I Andrew Cernak, John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt 2002
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
In Terraria, Durendal is a weapon that the player is able to craft, but it's a whip rather than a sword. Durendal is the name of a spaceship in Xenosaga and of an organization in Front Mission 4. The name also appears in Fate/Grand Order (2015). A sword named Durendal also appears in literature.
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Thus, many d20 games might use the D&D spell list from the System Reference Document, while others create their own or even replace the entire magic system. [ 6 ] [ 7 ] [ 8 ] The Vancian magic system included "basic assumptions about how arcane magic worked" that "only began to change with D&D 3e (2000), which introduced the non-memorizing ...
Jason Louv, for Boing Boing, wrote that "Princes of the Apocalypse is built as a sandbox adventure. This is a massive improvement over the Tyranny of Dragons campaign, which suffered from heavy railroading (the bane of all tabletop role-playing) and single-outcome adventures."