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In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.
Programmed input–output (also programmable input/output, programmed input/output, programmed I/O, PIO) is a method of data transmission, via input/output (I/O), between a central processing unit (CPU) and a peripheral device, [1] such as a Parallel ATA storage device. Each data item transfer is initiated by an instruction in the program ...
In most operating systems predating Unix, programs had to explicitly connect to the appropriate input and output devices. OS-specific intricacies caused this to be a tedious programming task. OS-specific intricacies caused this to be a tedious programming task.
The C programming language provides many standard library functions for file input and output.These functions make up the bulk of the C standard library header <stdio.h>. [1] The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, [2] and officially became part of the Unix operating system in Version 7.
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Input/output (I/O) scheduling is the method that computer operating systems use to decide in which order I/O operations will be submitted to storage volumes. I/O scheduling is sometimes called disk scheduling .
Starting with System z9 running z/OS 1.7, IBM offered the multiple-subchannel set facility, which allowed up to four independent sets of 64 Ki subchannels. [3] The installation was responsible for defining the Input/Output Configuration Data Sets (IOCDS's), and the operator could select a specific IOCDS as part of a power on reset (POR).
Many operating system functions exist to implement asynchronous I/O at many levels. In fact, one of the main functions of all but the most rudimentary of operating systems is to perform at least some form of basic asynchronous I/O, though this may not be particularly apparent to the user or the programmer.