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  2. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...

  3. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Call the images of p 2 and p 3 under this reflection p 2 ′ and p 3 ′. If q 2 is distinct from p 2 ′, bisect the angle at q 1 with a new mirror. With p 1 and p 2 now in place, p 3 is at p 3 ″; and if it is not in place, a final mirror through q 1 and q 2 will flip it to q 3. Thus at most three reflections suffice to reproduce any plane ...

  4. Frieze group - Wikipedia

    en.wikipedia.org/wiki/Frieze_group

    The translations here arise from the glide reflections, so this group is generated by a glide reflection and either a rotation or a vertical reflection. p11m [∞ +,2] C ∞h Z ∞ ×Dih 1 ∞* jump (THG) Translations, Horizontal reflections, Glide reflections: This group is generated by a translation and the reflection in the horizontal axis.

  5. Rigid transformation - Wikipedia

    en.wikipedia.org/wiki/Rigid_transformation

    In dimension at most three, any improper rigid transformation can be decomposed into an improper rotation followed by a translation, or into a sequence of reflections. Any object will keep the same shape and size after a proper rigid transformation. All rigid transformations are examples of affine transformations.

  6. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  7. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Orthogonal transformations in two- or three-dimensional Euclidean space are stiff rotations, reflections, or combinations of a rotation and a reflection (also known as improper rotations). Reflections are transformations that reverse the direction front to back, orthogonal to the mirror plane, like (real-world) mirrors do.

  8. Congruence (geometry) - Wikipedia

    en.wikipedia.org/wiki/Congruence_(geometry)

    Translate the first figure by this vector so that these two vertices match. Third, rotate the translated figure about the matched vertex until one pair of corresponding sides matches. Fourth, reflect the rotated figure about this matched side until the figures match. If at any time the step cannot be completed, the polygons are not congruent.

  9. Orientation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Orientation_(geometry)

    Changing orientation of a rigid body is the same as rotating the axes of a reference frame attached to it.. In geometry, the orientation, attitude, bearing, direction, or angular position of an object – such as a line, plane or rigid body – is part of the description of how it is placed in the space it occupies. [1]