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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th edition, a character may move up to their full allowed distance and take an action each turn, in any combination the player chooses. Some class features, spells and other circumstances allow a bonus action as well. Reactions triggered by outside factors, such as opportunity attacks, may occur on a player's turn or someone else's. [12]

  3. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  4. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  5. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The use of health points simplifies the game development process (since developers do not need to create complex damage systems), allows computers to simplify calculations associated with the game, and makes it easier for the player to understand the game. [10] However, more complex and realistic damage systems are used in a number of games.

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master .

  8. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer class was introduced in the third edition as being distinct from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. [1] Sorcerers were introduced in the 3rd edition Player's Handbook, [2]: 18 and updated in the 3.5 edition Player's Handbook.

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Mechanically, Trunamers are very much a "support"-oriented class whose strong suits include healing and protection, weapon and armor augmentation, and battlefield harassment. [40] [41] In October 2019, Truename magic was reintroduced as the wizard subclass Onomancy as part of the 5th edition Unearthed Arcana public playtest.

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