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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  3. 14:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/14:9_aspect_ratio

    14:9 letterbox as broadcast in 4:3: the sides of the image are cropped to 14:9 and narrow black bars are added to the top and bottom. A common usage is for material shot in 16:9 format.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...

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  6. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    An LG 19-inch LCD monitor with an aspect ratio of 16:10. 16:10 (1.6:1), also known as the equivalent 8:5, is an aspect ratio commonly used for computer displays and tablet computers.

  7. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum.

  9. Anamorphic widescreen - Wikipedia

    en.wikipedia.org/wiki/Anamorphic_widescreen

    Original, Anamorphic and letterbox. Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution.