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  2. Three utilities problem - Wikipedia

    en.wikipedia.org/wiki/Three_utilities_problem

    Dudeney also published the same puzzle previously, in The Strand Magazine in 1913. [4] A competing claim of priority goes to Sam Loyd, who was quoted by his son in a posthumous biography as having published the problem in 1900. [5] Another early version of the problem involves connecting three houses to three wells. [6]

  3. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  4. Four fours - Wikipedia

    en.wikipedia.org/wiki/Four_fours

    For example, when d=4, the hash table for two occurrences of d would contain the key-value pair 8 and 4+4, and the one for three occurrences, the key-value pair 2 and (4+4)/4 (strings shown in bold). The task is then reduced to recursively computing these hash tables for increasing n , starting from n=1 and continuing up to e.g. n=4.

  5. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    By restricting ourselves to reversible actions only, we can construct the solution to the problem from the desired result. From the point [4,4,0], there are only two reversible actions: transferring 3 liters from the 8 liter jug to the empty 3 liter jug [1,4,3], and transferring 3 liters from the 5 liter jug to the empty 3 liter jug [4,1,3].

  6. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    For example, in the UPenn CIS 194 course on Haskell, the first assignment page [26] lists the optimal solution for the 15-disk and 4-peg case as 129 steps, which is obtained for the above value of k. This algorithm is presumed to be optimal for any number of pegs; its number of moves is 2 Θ ( n 1/( r −2) ) (for fixed r ).

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A solution is guaranteed (as long as the puzzle is valid). Solving time is mostly unrelated to degree of difficulty. [dubious – discuss] The algorithm (and therefore the program code) is simpler than other algorithms, especially compared to strong algorithms that ensure a solution to the most difficult puzzles.

  8. Play free online Puzzle games and chat with others in real-time and with NO downloads and ... Spangram and Answers for Saturday, March 8. Parade. Today's Wordle Hint, Answer for #1358 on Saturday ...

  9. Metapuzzle - Wikipedia

    en.wikipedia.org/wiki/Metapuzzle

    An example Jumble-style word puzzle, where solving four anagrams allows the solver to then solve a fifth, using the circled letters of the previous answers. Game designer Cliff Johnson defines a meta-puzzle as "a collection of puzzles that, when solved, each give a piece of a master puzzle."