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In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).
In the traditional style, there is a four-point maximum: a hand worth more than four points pays exactly the same as one worth exactly as a four-point hand. Thus, a limit hand scores 16 times the value of a scoreless hand. In some styles there is a rule stating that if a hand is worth one point or less it scores nothing.
Limit hands are special hands that a player may have which score a set number of points. The amount is high and depends on whatever limit the players set. If playing for stakes, the limit may be low to avoid having to pay large amounts to each other. A couple patterns (13 orphans and heavenly gates), much like seven pairs, are special hands.
The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning a winning hand must score a minimum number of points (which can be seen in the scoring section). In Hong Kong mahjong the most common point set is three, but can be higher or lower depending on house rules.
(1) the dealer wins a hand (2) a hand is a draw (ryūkyoku, 流局) (3) an abortive draw happens. In the case of (1) or (3), the dealer remains the same. In the case of (2), when the dealer cannot declare tenpai, the dealer changes, but the number of counters increases regardless of whether the dealer declares tenpai. In all other cases, namely ...
American mahjong utilizes racks to hold each player's tiles, jokers, and "Hands and Rules" score cards. It has several distinct gameplay mechanics such as "The Charleston", [1] which is a set of required passes, and optional passing of the tiles. American mahjong is played with four players using mah jongg tiles.
Not all people play special hands. Leave it in as some people do. Some people play 7 pairs, some don't. Most computer programs don't even have 13 yiu. —Preceding unsigned comment added by 121.217.168.118 05:34, 16 February 2008 (UTC) The Seven pair hand, or "flying butterflies" hand as it's called in cantonese is considered a special hand and ...
A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong. [14] Each of the numbered suits may also use special names for this hand: Pinzu (circles), daisharin – 大車輪 or big wheels Sōzu (bamboo), daichikurin – 大竹林 or bamboo forest
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