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  2. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    The iteration of such strategies over the course of solving a problem is the "problem-solving cycle". [ 30 ] Common steps in this cycle include recognizing the problem, defining it, developing a strategy to fix it, organizing knowledge and resources available, monitoring progress, and evaluating the effectiveness of the solution.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The book contains specific algebraic explanations for each of the above operations. Most of the information in this article is from the original book. The algorithms/operations for multiplication, etc., can be expressed in other more compact ways that the book does not specify, despite the chapter on algebraic description. [a]

  5. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.

  6. Aptitude - Wikipedia

    en.wikipedia.org/wiki/Aptitude

    An aptitude is a component of a competence to do a certain kind of work at a certain level. Outstanding aptitude can be considered " talent ", or " skill ". Aptitude is inborn potential to perform certain kinds of activities, whether physical or mental , and whether developed or undeveloped.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    With his strategy, the player has a win-chance of at least ⁠ 2 / 3 ⁠, however the TV station plays; with the TV station's strategy, the TV station will lose with probability at most ⁠ 2 / 3 ⁠, however the player plays. The fact that these two strategies match (at least ⁠ 2 / 3 ⁠, at most ⁠ 2 / 3 ⁠) proves that they form the ...

  8. Applied Imagination - Wikipedia

    en.wikipedia.org/wiki/Applied_Imagination

    Applied Imagination: Principles and Procedures of Creative Problem Solving. New York: Charles Scribner's Sons, 1953. OCLC 641122686 [6] Revised edition, New York, Scribner, 1957 OCLC 1381383; 3rd ed. New York C. Scribner 1963 OCLC 757425639; French translation by Georges Rona and Pierre Dupont, L'Imagination constructive.

  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.