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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Magic in Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Middle-earth

    Magic in Middle-earth is the use of supernatural power in J. R. R. Tolkien's fictional Middle-earth. Tolkien distinguishes ordinary magic from witchcraft, the latter always deceptive, stating that either type could be used for good or evil .

  4. Zendikar - Wikipedia

    en.wikipedia.org/wiki/Zendikar

    The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar (October 2, 2009), [1] Worldwake (February 5, 2010), [2] Rise of the Eldrazi (April 23, 2010). [3] The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales.

  5. Enochian magic - Wikipedia

    en.wikipedia.org/wiki/Enochian_magic

    Enochian magic is a system of Renaissance magic developed by John Dee and Edward Kelley and adopted by more modern practitioners. The origins of this esoteric tradition are rooted in documented collaborations between Dee and Kelley, encompassing the revelation of the Enochian language and script, which Dee wrote were delivered to them directly ...

  6. Runic magic - Wikipedia

    en.wikipedia.org/wiki/Runic_magic

    Runic magic, he states, uses the runes to affect the world outside based on the archetypes they represent. [19] Most of Gundarsson's runic magic entails being in possession of a physical entity that is engraved with any or all of the individual runes or "staves", so as to practically work with their energies.

  7. Mage: The Awakening - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Awakening

    Magic is simply the ability of a mage (or "willworker") to impose their will onto reality. Mages are able to do this because of their sympathetic connection to the Watchtowers in the Supernal Realms, because their names are inscribed upon it, and because they realize the Fallen World is a lie.

  8. Glantri - Wikipedia

    en.wikipedia.org/wiki/Glantri

    Glantri is a country ruled by and for magicians. [1] Designer Ken Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, with disguised lycanthropes, vampires, necromancers, liches, and Immortals numbered among them; and "a nation where religion is prohibited, and where being a cleric is a capital offense".

  9. Age of Wonders: Shadow Magic - Wikipedia

    en.wikipedia.org/wiki/Age_of_Wonders:_Shadow_Magic

    Age of Wonders: Shadow Magic overworld screenshot, showing a Wizard to the left of a city with a Wizard's Tower. The key element of the Wizard's Throne and Shadow Magic are the player's leader, the Wizards. In contrast to other iterations of the series, they do not gain experience and are weaker in direct combat than Heroes, who can be hired.