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Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Anticipatory socialization is the process, facilitated by social interactions, in which non-group members learn to take on the values and standards of groups that they aspire to join, so as to ease their entry into the group and help them interact competently once they have been accepted by it.
[59] [60] Learning through observation, also known as modeling, "refers to a person's tendency to learn vicariously by observing other people engage in gender-typed behaviors and witnessing the responses that these people receive from others." [59] Albert Bandura then revised social learning theory again in the 1980s into social cognitive ...
“Engage in the moment so that the process is its own reward — that is what play is all about,” Dr. David Spiegel, director of the Stanford Center on Stress and Health, tells Yahoo Life ...
Basic needs of students must be satisfied before they are ready or capable of learning. Students who are exhausted or in ill health cannot learn much. If they are distracted by outside responsibilities, interests, or worries, have overcrowded schedules, or other unresolved issues, students may have little interest in learning. For example, we ...
Brian Sutton-Smith in the 1970s. Brian Sutton Smith (July 15, 1924 – March 7, 2015), [1] better known as Brian Sutton-Smith, was a play theorist who spent his lifetime attempting to discover the cultural significance of play in human life, arguing that any useful definition of play must apply to both adults and children.
Social learning theory is a theory of social behavior that proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. [1]
Self-play is a technique for improving the performance of reinforcement learning agents. Intuitively, agents learn to improve their performance by playing "against themselves". Intuitively, agents learn to improve their performance by playing "against themselves".