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The channel efficiency, also known as bandwidth utilization efficiency, is the percentage of the net bit rate (in bit/s) of a digital communication channel that goes to the actually achieved throughput. For example, if the throughput is 70 Mbit/s in a 100 Mbit/s Ethernet connection, the channel efficiency is 70%. In this example, effectively 70 ...
The DCell is a highly scalable architecture where a four level DCell with only six servers in cell 0 can accommodate around 3.26 million servers. Besides very high scalability, the DCell architecture depicts very high structural robustness. [13] However, cross section bandwidth and network latency is a major issue in DCell DCN architecture. [1]
An interconnect processing unit (IPU) [13] is an on-chip communication network with hardware and software components which jointly implement key functions of different system-on-chip programming models through a set of communication and synchronization primitives and provide low-level platform services to enable advanced features [which?] in ...
Throughput is controlled by available bandwidth, as well as the available signal-to-noise ratio and hardware limitations. Throughput for the purpose of this article will be understood to be measured from the arrival of the first bit of data at the receiver, to decouple the concept of throughput from the concept of latency.
A grid computing system that connects many personal computers over the Internet via inter-process network communication. In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system.
Diagram of a conventional DMZ that would be used by a business. All traffic to the DMZ must pass through a firewall, which limits throughput. A firewall must restrict access to the internal network but allow external access to services offered to the public, such as web servers on the internal network.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.