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Some VM/emulator apps have a fixed set of OS's or applications that can be supported. Since Android 8 and later versions of Android, some of these apps have been reporting issues as Google has heightened the security of file-access permissions on newer versions of Android. Some apps have difficulties or have lost access to SD card.
Cross-platform/POSIX API: binaries for 64-bit Raspberry Pi 4/400, Intel macOS Mojave through Sonoma, ARM macOS Sonoma, and 64-bit Intel Linux (also runs under FreeBSD and Windows 10/Windows 11 with WSL). Includes a Pascal cross compiler for the KDF9. GPL3
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files.. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
BlueStacks 2.0 was also compatible with Mac OS X 10.9 Mavericks or later until 2018. In April 2016, BlueStacks launched BlueStacks TV, integrating Twitch.tv into the App Player directly, [17] allowing users to livestream their apps to Twitch without additional hardware or software.
Alien Dalvik allows Android apps to run on MeeGo [8] and Meamo. [9] Alien Dalvik 2.0 was also revealed for iOS on an iPad, however unlike MeeGo and Meamo, this version ran from the cloud. [10] [11] [12] touchHLE is a compatibility layer (referred to as a “high-level emulator”) for Windows and macOS made by Andrea "hikari_no_yume" (Sweden ...
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S [3] and Symbian with a focus on speed and portability. [4]
The majority of limitations are seen in emulation-based apps rather than the platform virtualization based apps, as the emulation apps must utilize a compatibility layer. Thus for libraries and packages to work as expected like in a real OS, the compatibility layer must work properly and must be able to provide accurate information.