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Two removable cards [11] Each card has 128 KB flash memory; OS support for File Save, Retrieve and Remove [11] Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit. [citation needed] Video and audio connectivity. AV Multi Out (Composite video, S-Video, RGBS)
57.7 128 6.2 25.0 601.34 Unknown 106 $129 GeForce GTX 460 SE November 15, 2010 GF104-225-A1 1950 332 650 1300 3400 6 288:48:32 1 108.8 256 7.8 31.2 748.8 Unknown 150 $160 GeForce GTX 460 October 11, 2010 GF104 7 336:56:32 1 108.8 9.1 36.4 873.6 Unknown OEM July 12, 2010 GF104-300-KB-A1 675 1350 3600 336:56:24 0.75 86.4 192 9.4 37.8 907.2
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
3.2 kg (7.1 lb) 1.95 kg (4.3 lb) Storage Capacity 128 KB 8 MB Memory Card, 40 GB HDD 8 MB Memory Card 20/60/80/160 GB 120/160/250/320 GB 12/250/500 GB Type Memory Cards Memory Cards, HDD Memory Cards HDD Bandwidth — 22-66 MB/s — 50-100 MB/s CPU Cores 1 1 two-way superscalar in-order RISC CPU core
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine.GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations).
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