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  2. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Many Unix-like systems as well as Microsoft Windows implement a function called alloca for dynamically allocating stack memory in a way similar to the heap-based malloc.A compiler typically translates it to inlined instructions manipulating the stack pointer, similar to how variable-length arrays are handled. [4]

  3. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.

  4. Memory corruption - Wikipedia

    en.wikipedia.org/wiki/Memory_corruption

    When the corrupted memory contents are used later in that program, it leads either to program crash or to strange and bizarre program behavior. Nearly 10% of application crashes on Windows systems are due to heap corruption. [1] Modern programming languages like C and C++ have powerful features of explicit memory management and pointer ...

  5. Free list - Wikipedia

    en.wikipedia.org/wiki/Free_list

    This diagram represents five contiguous memory regions which each hold a pointer and a data block. The List Head points to the 2nd element, which points to the 5th, which points to the 3rd, thereby forming a linked list of available memory regions. A free list (or freelist) is a data structure used in a scheme for dynamic memory allocation.

  6. Memory pool - Wikipedia

    en.wikipedia.org/wiki/Memory_pool

    A more efficient solution is preallocating a number of memory blocks with the same size called the memory pool. The application can allocate, access, and free blocks represented by handles at run time. Many real-time operating systems use memory pools, such as the Transaction Processing Facility.

  7. x86 memory models - Wikipedia

    en.wikipedia.org/wiki/X86_memory_models

    Pointer formats are known as near, far, or huge.. Near pointers are 16-bit offsets within the reference segment, i.e. DS for data and CS for code. They are the fastest pointers, but are limited to point to 64 KB of memory (to the associated segment of the data type).

  8. File:Content persistence.system architecture.diagram.svg

    en.wikipedia.org/wiki/File:Content_persistence...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  9. sbrk - Wikipedia

    en.wikipedia.org/wiki/Sbrk

    Not every Unix-like system entertains the concept of having the user control the data segment. The Mac OS X implementation of sbrk is an emulation and has a maximum allocation of 4 megabytes. On first call an area exactly this large is allocated to hold the simulated segment.