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An example of this would involve how communication interactions with men will often involve them using interruptions as a controlling communication behavior. [42] However, one study found that "people accommodate their conversants' speech style (more man-like or woman-like) more than to their actual gender". [43]
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Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]
Children often use private speech during creative and imaginative play. [12] For instance, children often talk to themselves when playing imaginative and pretend games. Private speech is related to more creative play – the more frequently children engage in private speech, the more creative, flexible, and original thought they display. [12]
A child speech corpus is a speech corpus documenting first-language language acquisition. Such databases are used in the development of computer-assisted language learning systems and the characterization of children's speech at difference ages. [1] Children's speech varies not only by language, but also by region within a language.
Ben Jonson's Execration Upon Vulcan, one of the first recorded forms of the plain style in English literature. The plain style in literature, otherwise referred to as the 'low style', is the most common form of communication in the English language. It is a form of rhetoric which expresses a message very clearly to convey a direct meaning. The ...
The grand style (also referred to as 'high style') is a style of rhetoric, notable for its use of figurative language and for its ability to evoke emotion. The term was coined by Matthew Arnold. [1] It is mostly used in longer speeches and can be used, as by Cicero, to influence an audience around a particular belief or ideology. The style is ...
The Mario educational games were generally designed for use by children in preschool or kindergarten and focused on developing skills ranging from language and typing to geography and history. The educational games were not well-received, with many critics and gamers labeling them as some of the worst Mario games ever made. [1]