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  2. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  3. Area - Wikipedia

    en.wikipedia.org/wiki/Area

    Calculation of the area of a square whose length and width are 1 metre would be: 1 metre × 1 metre = 1 m 2. and so, a rectangle with different sides (say length of 3 metres and width of 2 metres) would have an area in square units that can be calculated as: 3 metres × 2 metres = 6 m 2. This is equivalent to 6 million square millimetres.

  4. Area of a circle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_circle

    The calculations Archimedes used to approximate the area numerically were laborious, and he stopped with a polygon of 96 sides. A faster method uses ideas of Willebrord Snell ( Cyclometricus , 1621), further developed by Christiaan Huygens ( De Circuli Magnitudine Inventa , 1654), described in Gerretsen & Verdenduin (1983 , pp. 243–250).

  5. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    This method is well suited to computation of the area of an arbitrary polygon. Taking L to be the x-axis, the line integral between consecutive vertices (x i,y i) and (x i+1,y i+1) is given by the base times the mean height, namely (x i+1 − x i)(y i + y i+1)/2. The sign of the area is an overall indicator of the direction of traversal, with ...

  6. Method of exhaustion - Wikipedia

    en.wikipedia.org/wiki/Method_of_exhaustion

    Archimedes used the method of exhaustion to compute the area inside a circle. Archimedes used the method of exhaustion as a way to compute the area inside a circle by filling the circle with a sequence of polygons with an increasing number of sides and a corresponding increase in area.

  7. Liu Hui's π algorithm - Wikipedia

    en.wikipedia.org/wiki/Liu_Hui's_π_algorithm

    Liu Hui's method of calculating the area of a circle. Liu Hui's π algorithm was invented by Liu Hui (fl. 3rd century), a mathematician of the state of Cao Wei.Before his time, the ratio of the circumference of a circle to its diameter was often taken experimentally as three in China, while Zhang Heng (78–139) rendered it as 3.1724 (from the proportion of the celestial circle to the diameter ...

  8. Squaring the circle - Wikipedia

    en.wikipedia.org/wiki/Squaring_the_circle

    Archimedes proved a formula for the area of a circle, according to which < <. [2] In Chinese mathematics , in the third century CE, Liu Hui found even more accurate approximations using a method similar to that of Archimedes, and in the fifth century Zu Chongzhi found π ≈ 355 / 113 ≈ 3.141593 {\displaystyle \pi \approx 355/113\approx 3. ...

  9. Computational mathematics - Wikipedia

    en.wikipedia.org/wiki/Computational_mathematics

    Computational mathematics is the study of the interaction between mathematics and calculations done by a computer. [ 1 ] A large part of computational mathematics consists roughly of using mathematics for allowing and improving computer computation in areas of science and engineering where mathematics are useful.