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In contrast to land wargaming, naval wargaming almost exclusively uses ratios to express the scale of the models. Popular scales include: 1:1250 scale die-cast models of ships. 1:6000, 1:4800, 1:3000, 1:2400 - popular for use in games of the pre-Dreadnought era and later, although some notable ranges in earlier periods are available.
General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. Being quick and easy to play, they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargame rules among members of the Naval Wargames Society).
The first computerized wargaming system was the Navy Electronic Warfare Simulator, which became operational in 1958 at the US Naval War College. The computer system, being from the pre-microchip era, spanned three floors. The game rooms were designed to the resemble the command centers where the Navy coordinated its fleets.
The SWWAS series simulates World War II naval combat using a dual operational/tactical system with the following characteristics: Each major surface unit (Aircraft carriers, battleships, cruisers and fleet destroyers) are represented with a single 1"/.5" rectangular counter containing the ship's statistics (below).
Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.
Superpowers at War: Operations in Western Europe: TSR: 1985: S&T #100, 1985 Tac Air: The Game of Modern Air-Land Battles in Germany: Avalon Hill: 1987: Task Force: Naval Tactics and Operations in the 1980s: Simulations Publications, Inc. 1981: Team Yankee: Game Designers' Workshop: 1987: The Third World War: Arctic Front: 1985: The Third World ...
Tactical wargame rules have appeared for every period of human history and even into the future. The first true "miniatures" games may have developed in antiquity, though Kriegsspiel, a command study invented in 18th century Prussia, is generally accepted as the first true miniatures game.
In his 1977 book The Comprehensive Guide to Board Wargaming, Palmer continued in this vein, calling Dreadnought "an excellent game" and noting "Rather unusually in a naval game, the accent is on playability rather than enormous detail, and the result is fast-moving and frequently tensely exciting." [5]