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Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.
The shaded-pole motor is the original type of AC single-phase motor, dating back to at least as early as 1890. [1] A shaded-pole motor is a motor, in which the auxiliary winding is composed of a copper ring or bar surrounding a portion of each pole to produce a weakly rotating magnetic field. [2] When single phase AC supply is applied to the ...
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
In mathematics, the rational normal curve is a smooth, rational curve C of degree n in projective n-space Pn. It is a simple example of a projective variety; formally, it is the Veronese variety when the domain is the projective line. For n = 2 it is the plane conic Z0Z2 = Z2. 1, and for n = 3 it is the twisted cubic.
Procedurally generated tiling textures. In computer graphics, a procedural texture[1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to ...
Then the rational normal surface consists of all lines joining the points x and φ(x). In the degenerate case when one of m or n is 0, the rational normal scroll becomes a cone over a rational normal curve. If m < n then the rational normal curve of degree m is uniquely determined by the rational normal scroll and is called the directrix of the ...
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