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  2. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  3. Shaded-pole motor - Wikipedia

    en.wikipedia.org/wiki/Shaded-pole_motor

    The shaded-pole motor is the original type of AC single-phase motor, dating back to at least as early as 1890. [1] A shaded-pole motor is a motor, in which the auxiliary winding is composed of a copper ring or bar surrounding a portion of each pole to produce a weakly rotating magnetic field. [2] When single phase AC supply is applied to the ...

  4. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  5. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  7. Rational normal curve - Wikipedia

    en.wikipedia.org/wiki/Rational_normal_curve

    In mathematics, the rational normal curve is a smooth, rational curve C of degree n in projective n-space Pn. It is a simple example of a projective variety; formally, it is the Veronese variety when the domain is the projective line. For n = 2 it is the plane conic Z0Z2 = Z2. 1, and for n = 3 it is the twisted cubic.

  8. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture[1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to ...

  9. Rational normal scroll - Wikipedia

    en.wikipedia.org/wiki/Rational_normal_scroll

    Then the rational normal surface consists of all lines joining the points x and φ(x). In the degenerate case when one of m or n is 0, the rational normal scroll becomes a cone over a rational normal curve. If m < n then the rational normal curve of degree m is uniquely determined by the rational normal scroll and is called the directrix of the ...

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