Search results
Results from the WOW.Com Content Network
Anshe Chung. Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life. Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, [2 ...
Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...
Website. www.lindenlab.com. Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.
To Seinfeld, success is based on "work and thought and preparation," and the following three elements: 1. Inspiration. You have an idea. You come up with something new, something original, or even ...
Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...
San Diego, California, United States. Alma mater. University of California, San Diego. Occupation. CEO at High Fidelity, Inc. Known for. Founder of Linden Lab and High Fidelity, Inc. Philip Rosedale (born September 29, 1968) is an American entrepreneur who founded Linden Lab, which develops and hosts the virtual world Second Life.
Second Life was the first public virtual world that did not offer any topic, or theme. Each user is free to create their own objects, personalized environment, and / or to hold any events of their choice. This immediately sparked the idea of creating meeting rooms and virtual classrooms, first within academia, quickly followed by corporate users.
Big Brother Second Life (BBSL) was a virtual version of Big Brother, produced by Endemol in the virtual world of Second Life. [1] Fifteen Second Life contestants from three time zones were chosen to participate. The contest to become a contestant began on December 1, 2006. Contestants have to spend at least 8 hours a day in the transparent ...