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Some Silicon Graphics systems, Color NeXTstation systems, and Amiga systems in HAM mode have this color depth. RGBA4444, a related 16 bpp representation providing the color cube and 16 levels of transparency, is a common texture format in mobile graphics.
A table of RGB color values to be indexed by a lower-bit-depth image (typically 4–8 bits), a form of vector quantization. Color bleeding Unwanted effect in texture mapping. A color from a border of unmapped region of the texture may appear (bleed) in the mapped result due to interpolation. Color channels
Color depth; 0–9. Binary image; 8-bit color; List of 8-bit computer hardware graphics; List of 16-bit computer color palettes; A. Amiga Halfbrite mode; C.
Display the resolution and color bit depth of your current monitor; Calculate screen dimensions according to format and diagonal; Calculate and compare display sizes, resolutions, and source material; Standard resolutions used for computer graphics equipment, TV and video applications and mobile devices. Large image of graphic card history tree
Older, cheaper, or faster LCDs, especially those using TN, often represent colors using only 6 bits per RGB color, or 18 bit in total, and are unable to display the 16.78 million color shades (24-bit truecolor) that contemporary signal sources like graphics cards, video game consoles, set-top boxes, and video cameras can output.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
The Enterprise computer has five graphics modes: 40- and 80-column text modes, Lo-Res and Hi-Res bit mapped graphics, and attribute graphics. Bit mapped graphics modes allow selection between displays of 2, 4,16 or 256 colors (from a 3-3-2 bit RGB palette), but horizontal resolution decreases as color depth increases.
Depending on the color depth, a pixel in the picture will occupy at least n/8 bytes, where n is the bit depth. For an uncompressed, packed-within-rows bitmap, such as is stored in Microsoft DIB or BMP file format, or in uncompressed TIFF format, a lower bound on storage size for a n-bit-per-pixel (2 n colors) bitmap, in bytes, can be calculated as: