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  2. Architectural animation - Wikipedia

    en.wikipedia.org/wiki/Architectural_animation

    A computer-generated building is created along with landscaping and sometimes moving people and vehicles. Unlike an architectural rendering, which is a single image from a single point of view, an architectural animation is generally a series of hundreds or even thousands of still images played simultaneously in order to produce a video. When ...

  3. Architectural rendering - Wikipedia

    en.wikipedia.org/wiki/Architectural_rendering

    Architectural rendering of the Canada Permanent Trust Building, Toronto, Canada. Architectural rendering, architectural illustration, or architectural visualization (often abbreviated to archviz or ArchViz) is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design.

  4. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Art of Illusion is a free software, and open source software package [1] for making 3D graphics. [2] It provides tools for 3D modeling, texture mapping, and 3D rendering still images and animations. Art of Illusion can also export models for 3D printing in the STL file format. [3] [4]

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  8. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and advanced ...

  9. Cinema 4D - Wikipedia

    en.wikipedia.org/wiki/Cinema_4D

    Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs. A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support. Non-Linear Animation has been completely reworked.

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