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  2. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  3. Mock object - Wikipedia

    en.wikipedia.org/wiki/Mock_object

    Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]

  5. Pyramid of doom (programming) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_of_doom_(programming)

    Another way to is to check each condition and if the condition succeeds, enter a deeper block of code that checks the next condition and so on. The deepest enclosing block of code is only reached if all of the precondition tests are successful. This style of coding has the disadvantage that the indentation level increases with every test ...

  6. Guard (computer science) - Wikipedia

    en.wikipedia.org/wiki/Guard_(computer_science)

    In addition to a guard attached to a pattern, pattern guard can refer to the use of pattern matching in the context of a guard. In effect, a match of the pattern is taken to mean pass. This meaning was introduced in a proposal for Haskell by Simon Peyton Jones titled A new view of guards in April 1997 and was used in the implementation of the ...

  7. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    A test script is a procedure or programming code that replicates user actions. Initially, the term was derived from the product of work created by automated regression test tools. A test case will be a baseline to create test scripts using a tool or a program.

  8. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.

  9. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement. While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.