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  2. Takashi Iizuka (game designer) - Wikipedia

    en.wikipedia.org/wiki/Takashi_Iizuka_(game_designer)

    Takashi Iizuka (飯塚 隆, Iizuka Takashi) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter. Since 2008, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega, as well as the head of Sonic Team, [1] although he has been working on games in the Sonic series since 1992.

  3. List of Sonic Team games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sonic_Team_games

    Takashi Iizuka Hiroshi Miyamoto Xbox 360: Yes Yes Yes Windows: November 3, 2011: No Yes Yes Nintendo 3DS: November 22, 2011: Yes Yes Yes Co-developer with Dimps: Takashi Iizuka, Hiroyuki Kawano Tetsu Katano PlayStation 4: October 25, 2024 Yes Yes Yes Developer Takashi Iizuka Hiroshi Miyamoto Includes more content, titled Sonic X Shadow ...

  4. Shadow Generations - Wikipedia

    en.wikipedia.org/wiki/Shadow_Generations

    Sonic series producer Takashi Iizuka said that, as in Sonic Generations, Sonic Team chose to revisit levels from past Sonic games to recall Shadow's history. [6] They chose levels they found the most interesting and the most popular among fans, [3] while integrating Sonic Frontiers' open-world gameplay to add modern elements. [6]

  5. Sonic Superstars - Wikipedia

    en.wikipedia.org/wiki/Sonic_Superstars

    Sonic Team's head, Takashi Iizuka, wanted to modernize Sonic 's traditional side-scrolling formula so it could continue independently from the 3D games. After plans for another collaboration with the developers of Sonic Mania (2017) fell through, Iizuka began discussing a collaboration with Arzest, a studio founded by Sonic co-creator Naoto ...

  6. Sonic the Hedgehog - Wikipedia

    en.wikipedia.org/wiki/Sonic_the_Hedgehog

    Iizuka felt Sonic was struggling because it lacked unified direction, [70] so Sonic Team refocused on more traditional side-scrolling elements and fast-paced gameplay. [140] Sonic the Hedgehog 4, a side-scrolling episodic sequel to Sonic & Knuckles co-developed by Sonic Team and Dimps, [141] [142] began with Episode I in 2010, [143] followed by ...

  7. Shadow the Hedgehog - Wikipedia

    en.wikipedia.org/wiki/Shadow_the_Hedgehog

    Takashi Iizuka, Shadow's co-creator, in 2013. Shadow was created by Takashi Iizuka and Shiro Maekawa, who respectively served as director and writer of Sonic Adventure 2. [34] [35] During the development of the original Sonic Adventure (1998), Sonic Team conceived a black hedgehog who equaled or exceeded Sonic's coolness.

  8. Shadow the Hedgehog (video game) - Wikipedia

    en.wikipedia.org/wiki/Shadow_the_Hedgehog_(video...

    Sonic Team's Takashi Iizuka and series co-creator Yuji Naka led development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous Sonic games and wanted to attract an older audience with Shadow the Hedgehog. [35]

  9. Sonic Rivals - Wikipedia

    en.wikipedia.org/wiki/Sonic_Rivals

    Development on Sonic Rivals originated from a traditional platform game Backbone was developing, before Sonic series producer Takashi Iizuka stepped in and changed its direction, as well as deciding on the PSP as the system it would release on due to having greater processing power than the Nintendo DS; the developers also took inspiration from ...