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  2. Castling - Wikipedia

    en.wikipedia.org/wiki/Castling

    It served to combine the rook's move and the king's jumping move into a single move. [16] In Rome, from the early 17th century until the late 19th century, the rook might be placed on any square up to and including the king's square, and the king might be moved to any square on the other side of the rook. This was called free castling.

  3. Check (chess) - Wikipedia

    en.wikipedia.org/wiki/Check_(chess)

    At that time the term check-rook was used for a move that checked the king and attacked a rook at the same time (Hooper & Whyld 1992:75). Until the early 20th century a player was expected to announce "check" when making a checking move, and some sources of rules even allowed a player to ignore an unannounced check ( Hooper & Whyld 1992 :74).

  4. King (chess) - Wikipedia

    en.wikipedia.org/wiki/King_(chess)

    The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately.

  5. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook; The king may not currently be under attack, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square);

  6. Windmill (chess) - Wikipedia

    en.wikipedia.org/wiki/Windmill_(chess)

    In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...

  7. Rook (chess) - Wikipedia

    en.wikipedia.org/wiki/Rook_(chess)

    The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.

  8. Touch-move rule - Wikipedia

    en.wikipedia.org/wiki/Touch-move_rule

    Castling is a king move, so the king must be touched first. If the rook is touched first instead, a rook move must be made. [b] If the player touches a rook at the same time as touching the king, the player must castle with that rook if it is legal to do so. If the player completes a two-square king move without touching a rook, the player must ...

  9. Chess tactic - Wikipedia

    en.wikipedia.org/wiki/Chess_tactic

    A discovered attack is a move that allows an attack by another piece. A piece is moved away so as to allow the attack of a friendly bishop, rook or queen on an enemy piece. If the attacked piece is the king, the situation is referred to as a discovered check. Discovered attacks are powerful since the moved piece may be able to pose a second threat.