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  2. Category:World conquest board games - Wikipedia

    en.wikipedia.org/wiki/Category:World_conquest...

    A category for games in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario. See also: Category:World conquest video games

  3. Category:World conquest video games - Wikipedia

    en.wikipedia.org/wiki/Category:World_conquest...

    Pages in category "World conquest video games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. A.

  4. World Conquest (play-by-mail game) - Wikipedia

    en.wikipedia.org/wiki/World_Conquest_(play-by...

    World Conquest was a "fast paced simulation of combined arms conflict." Each game comprised 12 players in a World War II setting, with players governing a nation on a 50×60 grid map with 30 types of available combat units.

  5. Risk (game) - Wikipedia

    en.wikipedia.org/wiki/Risk_(game)

    Risk is a strategy board game of diplomacy, conflict and conquest [1] for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents.

  6. The Computer Edition of Risk: The World Conquest Game

    en.wikipedia.org/wiki/The_Computer_Edition_of...

    M. Evan Brooks reviewed the computer editions of Risk, Monopoly, Scrabble, and Clue for Computer Gaming World, and stated that "In this reviewer's opinion, Scrabble is the weakest product (given cumbersome play and graphics), while Risk and Clue: Master Detective are the strongest."

  7. List of abstract strategy games - Wikipedia

    en.wikipedia.org/.../List_of_abstract_strategy_games

    An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.

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