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  2. Branch and cut - Wikipedia

    en.wikipedia.org/wiki/Branch_and_cut

    Branch and cut [1] is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. [2] Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten

  3. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  4. Integer programming - Wikipedia

    en.wikipedia.org/wiki/Integer_programming

    An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers.In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear.

  5. Cutting stock problem - Wikipedia

    en.wikipedia.org/wiki/Cutting_stock_problem

    In general, the number of possible patterns grows exponentially as a function of m, the number of orders. As the number of orders increases, it may therefore become impractical to enumerate the possible cutting patterns. An alternative approach uses delayed column-generation. This method solves the cutting-stock problem by starting with just a ...

  6. Constrained optimization - Wikipedia

    en.wikipedia.org/wiki/Constrained_optimization

    This method [6] runs a branch-and-bound algorithm on problems, where is the number of variables. Each such problem is the subproblem obtained by dropping a sequence of variables x 1 , … , x i {\displaystyle x_{1},\ldots ,x_{i}} from the original problem, along with the constraints containing them.

  7. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    They are ideal only for problems that have an 'optimal substructure'. Despite this, for many simple problems, the best-suited algorithms are greedy. It is important, however, to note that the greedy algorithm can be used as a selection algorithm to prioritize options within a search, or branch-and-bound algorithm.

  8. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    ‘Branch and bound’ is an algorithm that also uses map algorithms, however instead of applying the ‘while’ algorithm to run the tasks simultaneously, this algorithm splits the tasks into branches. Each branch has a specific purpose, or ‘bound’, where the conditional statement will cause it to stop. Computer programming portal

  9. Maximum satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_satisfiability_problem

    In computational complexity theory, the maximum satisfiability problem (MAX-SAT) is the problem of determining the maximum number of clauses, of a given Boolean formula in conjunctive normal form, that can be made true by an assignment of truth values to the variables of the formula.