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The PlayStation 4 uses a semi-custom Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony and is manufactured by TSMC on a 28 nm process node. [27] Its APU is a single-chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video ...
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
The PlayStation Network menu allows online shopping through the PlayStation Store. Also, the PlayStation 3 adds the ability to multitask in ways such as listening to stored audio files while surfing the web or looking at pictures. [8] The PlayStation 3 XMB supports a variety of file formats (see PlayStation 3 System Software). The PS3 reserves ...
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On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the original model. [221] It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a ...
4 KB instruction cache [2] 1 KB data cache configured as a scratchpad [7] Geometry Transformation Engine (GTE) Coprocessor that resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics, lighting, geometry, polygon and coordinate transformations – GTE performs high-speed matrix multiplications.
A new app, PlayStation Communities was released on November 29, 2016. [6] The PlayStation App was completely redesigned on November 7, 2017, with improved load times. The second screen functionality was spun off into its own app and the ability to view live broadcasts and remove trophy lists with a completion rate of 0% were removed. [7]
Sony later amended this definition to apply between the PlayStation 4 and PlayStation Vita as well. [2] The premise of Off-TV Play on the Wii U is similar in concept, in how the video game console does all of the processing, but sends the image and sound straight to the Wii U GamePad's screen instead of a television screen. [2]