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Profiles of Existing Government Corporations—A Study Prepared by the U.S. General Accounting Office for the Committee on Government Operations (PDF), Washington, DC: U.S. Government Printing Office, 1988, p. 301, GAO/AFMD-89-43FS Document: H402-4. Alternate location:
Epic Games is known for games such as ZZT developed by founder Tim Sweeney, various shareware titles including Jazz Jackrabbit and Epic Pinball, the Unreal video game series, which is used as a showcase for its Unreal Engine, the Gears of War series which is now owned by The Coalition and Xbox Game Studios, Infinity Blade, Shadow Complex ...
Epic Games, Chair Entertainment: Epic Games [38] Bulletstorm: Windows, PlayStation 3, Xbox 360: February 22, 2011: Epic Games, People Can Fly: Electronic Arts [39] Gears of War 3: Xbox 360: September 20, 2011: Epic Games Microsoft Studios [40] Infinity Blade II: iOS: December 1, 2011: Epic Games, Chair Entertainment: Epic Games [41] Gears of ...
In the early 2010s, Cary, North Carolina’s Epic Games was best known for two things: a popular 3D creation platform called Unreal Engine, and Gears. ... “So long as (Rein) was in the office ...
Eldridge Industries, LLC is an American holding company headquartered in Greenwich, Connecticut, with offices in New York City, London, and Beverly Hills. [2] Eldridge Industries makes investments in various industries including insurance, asset management, technology, sports, media, real estate, and the consumer sector.
The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users.
People Can Fly was rebranded Epic Games Poland in November 2013. The studio spun off under its former name and logo in June 2015 under the lead of chief executive officer Sebastian Wojciechowski. As of December 2024, the company employs roughly 500 or so people in eight locations. [ 2 ]
He formed a team of four people to complete the game by mid-1992. [6] For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming to Mark Rein, who had just been let go from id Software.