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Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004), as well as the multi-million selling video game franchises Diablo, StarCraft and ...
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment.The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997.
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The only hardcore MMO (massively multi-player online game) to rival the numbers--but not the value--of Zynga's top social games, World of Warcraft (WoW), has gone free-to-play. Well, until
Activision Blizzard, Inc. [a] is an American video game holding company based in Santa Monica, California. [3] Activision Blizzard currently includes five business units: [4] Activision Publishing, Blizzard Entertainment, King, [5] Major League Gaming, [6] and Activision Blizzard Studios.
The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, [7] and the database was released on June 26, 2006. [8] Wowhead functions as a user generated database relying upon players of World of Warcraft themselves, although the information is uploaded automatically through a client-side program.
Blizzard made its millions if not billions through charging Azerothian adventurers $15 a month to play World of Warcraft (WoW). Now, it's rumored that the monolithic developer might buck the dying ...
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