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Bionic Commando is a platform game in which the player controls Ladd, whose mission is to rescue Super Joe and to stop the Albatros project. [4] The game begins on an overworld map, where, Starting at Area 0, players can move Ladd's helicopter to any connected Area on the map in a nonlinear fashion. Each time Ladd's helicopter moves, the enemy ...
The protagonist's bionic arm is a core gameplay element in the series. It is used for traversal and combat. The Bionic Commando titles share core gameplay elements that pertain to the use of protagonist Nathan "Rad" Spencer's bionic arm, which is used as a grappling gun/hook to swing, climb and descend through levels.
Bionic Commando, released in Japan as Top Secret (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto) is a run and gun platform game released by Capcom in arcades in 1987. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was ...
Following these four Player's Guides, a fifth was released to Nintendo Power subscribers entitled Top Secret Passwords, containing passwords for a wide variety of NES, SNES, and Game Boy games. While initially billed as a subscriber exclusive, this guide was eventually sold at retailers.
An NES cartridge (top) is taller than a typical Famicom cartridge. The Nintendo Entertainment System has a library of 1376 [ a ] officially licensed games released for the Japanese version, the Family Computer (Famicom), and its international counterpart, the NES, during their lifespans, plus 7 official multicarts and 2 championship cartridges.
Download QR code; Wikidata item; Print/export Download as PDF; ... Pages in category "Bionic Commando" The following 8 pages are in this category, out of 8 total.
Download QR code; Print/export ... Bionic Commando: 1988: NES: Bionic Commando Rearmed: 2008: ... Re-designed maps, new textures, new opening cinematic, new loading ...
Commando was followed by a sequel titled Mercs in 1989, which was known as Senjō no Ōkami II in Japan. However, it was not as successful as Commando or Ikari Warriors. Tokuro Fujiwara was disappointed that he did not develop a Commando sequel sooner, as the arcade market already had numerous Commando imitators by the time Mercs released.