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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool.

  3. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Within the social sciences, instructors can create quizzes, games, and tutorials with interactive elements. Using Scratch allows young people to understand the logic of programming and how to creatively build and collaborate. [24] Scratch is taught to more than 800 schools and 70 colleges of the DAV organization in India and across the world ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Shoot-'Em-Up Construction Kit - Wikipedia

    en.wikipedia.org/wiki/Shoot-'Em-Up_Construction_Kit

    Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns.

  7. Double Kick Heroes - Wikipedia

    en.wikipedia.org/wiki/Double_Kick_Heroes

    In an April 2018 article written for Rock, Paper, Shotgun which previewed the game's early access build, Dominic Tarason found Double Kick Heroes "surprisingly demanding", particularly with the way he had to multitask between "juggling multiple audio tracks", with each tied to a different weapon, while at the same time keeping an eye on the gameplay screen itself for enemies to target and ...

  8. Control (video game) - Wikipedia

    en.wikipedia.org/wiki/Control_(video_game)

    Mike Williams of USgamer gave the game 4/5 and stated, "The Oldest House allows Remedy to play with new ideas and variations on traditional gameplay, breaking up the shooting and superhuman powers with games of red light/green light and journeys through Alice in Wonderland-style mazes. The dialog is still odd, and the mission structure can be ...

  9. Dudebro II - Wikipedia

    en.wikipedia.org/wiki/Dudebro_II

    Dudebro — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, commonly shortened as Dudebro II, was an unreleased 2D sidescrolling shooting/slicing action game that is under development by members of the NeoGAF community. [1]