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Most D6 System games use the resolution system described above, which is sometimes called The D6 Classic System, though some variants exist. In one variant, The Legend System, instead of adding the die totals up, the dice showing 3, 4, 5 or 6 are each counted as a success. Use of a skill requires rolling a certain number of such successes.
Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .
7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...
Standard RPG System uses only 6-sided dice. To determine whether the action is successful or not the player rolls only 2d6, if the total of the dice rolled by the player and ability/class adjustments is more than or equal to difficulty score the action succeeds. To determine damage the player rolls a number of 6-sided dice.
In other systems, the character's attributes and skills determine the number of dice to be rolled. Dice pool systems generally use a single size of die, the most common being six-or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such ...
Capped 6-sided long die: Two six-faced long dice are used to simulate the activity of scoring runs and taking wickets in the game of cricket. Originally played with labeled six-sided pencils, and often referred to as pencil cricket. 7 Pentagonal prism: Similar in constitution to the 5-sided die. Seven-sided dice are used in a seven-player ...
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Chuck-a-luck is played with three standard six-sided, numbered dice that are kept in a device shaped somewhat like an hourglass which resembles a wire-frame bird cage and pivots about its centre. The dealer rotates the cage end over end, with the dice landing on the bottom.