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FlightGear-a free, open-source atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [1] to judge new simulation code to space industry standards. FreeFem++ - Free, open-source, multiphysics Finite Element Analysis (FEA) software.
SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.
FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997. [4] David Murr started this project on April 8, 1996. This project had its first release in 1997 and continued in development.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
Free and open-source software portal; Delta3d is an open source software gaming/simulation engine API. Delta3d is managed and supported by Caper Holdings LLC. Previously the Modeling, Virtual Environments, and Simulation (MOVES) Institute at the Naval Postgraduate School in Monterey, California managed and supported delta3d. [1]
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [ 3 ] It is free software licensed both under the BSD license and the LGPL .
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The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...
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