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In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and usefulness. This is a variant of the loot box mechanic where players spend currency to acquire an entire set of random game items.
Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be ...
A mechanism in video games, whereby in-game items or characters are obtained randomly using an in-game currency, which can also be purchased through regular currency. Pages in category "Gacha games" The following 91 pages are in this category, out of 91 total.
The Legend of Heroes: Trails at Sunrise, [a] known in Japanese as Akatsuki no Kiseki, [b] is a 2016 role-playing gacha game developed by UserJoy Technology and published by Nihon Falcom. It is a spin-off of the Trails series, itself a part of The Legend of Heroes franchise, and was first released in Japan for browsers .
Mod community NG-Gamer: 2005 2014 Daan de Jong NL Ninja Kiwi: 2006 Ninja Kiwi EN Online game portal & developer NoFrag 2001 NoCorp FR Magazine Origin: 2011 — Electronic Arts: EN Digital distribution portal PC Games: 1992 Computec Media GmbH: DE Magazine Pelaajalehti.com: 2002 H-Town Oy FI Magazine Planet Half-Life: 1999 2012 IGN: EN Half-Life ...
Gacha games are video games that implement the gacha (toy vending machine) mechanic. Similar to loot boxes , gacha games induce players to spend in-game currency to receive a random virtual item. Most of these games are free-to-play mobile games , where the gacha serves as an incentive to spend real-world money.
The game also has an alternate game mode called "Holo House", a farm life sim mode. In Holo House, the player can catch fish, grow crops, raise pets, and decorate their house. These activities earn the player money which they can either reinvest into their house, or spend in the main game.
Mods can extend the shelf life of games, such as Half-Life (1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit". [32]