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var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Ten seconds (one sixth of a minute) minute: 60 s: hectosecond: 100 s: milliday: 1/1000 d (0.001 d) 1.44 minutes, or 86.4 seconds. Also marketed as a ".beat" by the Swatch corporation. moment: 1/40 solar hour (90 s on average) Medieval unit of time used by astronomers to compute astronomical movements, length varies with the season. [4]
Bananas and Nany – 2 hours 19 minutes 14 seconds; Zach and Laurel – 2 hours 39 minutes 36 seconds; Johnny and Devyn – 2 hours 52 minutes 45 seconds; After Stage 3, the total times are: Bananas – 4 hours 34 minutes 1 second; Johnny – 5 hours 1 minute 32 seconds; Zach – 5 hours 7 minutes 57 seconds; Nany – 4 hours 34 minutes 7 ...
For aviation purposes, where it is common to add times in an already complicated environment, time tracking is simplified by recording decimal fractions of hours. For instance, instead of adding 1:36 to 2:36, getting 3:72 and converting it to 4:12, one would add 1.6 to 2.6 and get 4.2 hours. [19]
The day is divided into 24 hours, and each hour into 4 puncta, 10 minuta, or 40 momenta. Similarly, the week is divided into seven days, and each day into 96 puncta , 240 minuta , or 960 momenta . A moment ( momentum ) is a medieval unit of time .
The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]
For example, @248 BEATS indicates a time 248 .beats after midnight, or 248 ⁄ 1000 of a day (just over 5 hours and 57 minutes; or 5:57 AM UTC+1). There are no time zones in Swatch Internet Time; it is a globally unified timekeeping system based on what Swatch calls "Biel Mean Time" (BMT), the time zone conventionally known as Central European ...
The inverse second or reciprocal second (s −1), also called per second, is a unit defined as the multiplicative inverse of the second (a unit of time). It is applicable for physical quantities of dimension reciprocal time , such as frequency and strain rate .