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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  3. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    Ten seconds (one sixth of a minute) minute: 60 s: hectosecond: 100 s: milliday: 1/1000 d (0.001 d) 1.44 minutes, or 86.4 seconds. Also marketed as a ".beat" by the Swatch corporation. moment: 1/40 solar hour (90 s on average) Medieval unit of time used by astronomers to compute astronomical movements, length varies with the season. [4]

  4. The Challenge: Free Agents - Wikipedia

    en.wikipedia.org/wiki/The_Challenge:_Free_Agents

    Bananas and Nany – 2 hours 19 minutes 14 seconds; Zach and Laurel – 2 hours 39 minutes 36 seconds; Johnny and Devyn – 2 hours 52 minutes 45 seconds; After Stage 3, the total times are: Bananas – 4 hours 34 minutes 1 second; Johnny – 5 hours 1 minute 32 seconds; Zach – 5 hours 7 minutes 57 seconds; Nany – 4 hours 34 minutes 7 ...

  5. Decimal time - Wikipedia

    en.wikipedia.org/wiki/Decimal_time

    For aviation purposes, where it is common to add times in an already complicated environment, time tracking is simplified by recording decimal fractions of hours. For instance, instead of adding 1:36 to 2:36, getting 3:72 and converting it to 4:12, one would add 1.6 to 2.6 and get 4.2 hours. [19]

  6. Moment (unit) - Wikipedia

    en.wikipedia.org/wiki/Moment_(unit)

    The day is divided into 24 hours, and each hour into 4 puncta, 10 minuta, or 40 momenta. Similarly, the week is divided into seven days, and each day into 96 puncta , 240 minuta , or 960 momenta . A moment ( momentum ) is a medieval unit of time .

  7. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]

  8. Swatch Internet Time - Wikipedia

    en.wikipedia.org/wiki/Swatch_Internet_Time

    For example, @248 BEATS indicates a time 248 .beats after midnight, or 248 ⁄ 1000 of a day (just over 5 hours and 57 minutes; or 5:57 AM UTC+1). There are no time zones in Swatch Internet Time; it is a globally unified timekeeping system based on what Swatch calls "Biel Mean Time" (BMT), the time zone conventionally known as Central European ...

  9. Inverse second - Wikipedia

    en.wikipedia.org/wiki/Inverse_second

    The inverse second or reciprocal second (s −1), also called per second, is a unit defined as the multiplicative inverse of the second (a unit of time). It is applicable for physical quantities of dimension reciprocal time , such as frequency and strain rate .

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