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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Capture One is a photography software suite. It includes custom support for RAW files from over 650 cameras and tethering support (remote camera control via USB, network cable or Wifi) for over 200 cameras. [1] Originally produced by camera maker Phase One, the
Previous HDMI versions use three data channels (each operating at up to 6.0 Gbit/s in HDMI 2.0, or up to 3.4 Gbit/s in HDMI 1.4), with an additional channel for the TMDS clock signal, which runs at a fraction of the data channel speed (one tenth the speed, or up to 340 MHz, for signaling rates up to 3.4 Gbit/s; one fortieth the speed, or up to ...
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
One VCM powers the 17-inch touchscreen infotainment system, and one drives the 12.3-inch all digital instrument cluster." [13] In March 2015, Nvidia announced the Tegra X1, the first SoC to have a graphics performance of 1 teraflop. At the announcement event, Nvidia showed off Epic Games' Unreal Engine 4 "Elemental" demo, running on a Tegra X1.
Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.
Additionally, microconsoles like Nvidia Shield Console, Amazon Fire TV, MOJO, Razer Switchblade, GamePop, GameStick, and more powerful PC-based Steam Machine consoles have attempted to compete in the video game console market; however they are seldom classified as "seventh generation" consoles.
The GeForce 200 series introduced Nvidia's second generation of the Tesla microarchitecture, Nvidia's unified shader architecture; the first major update to it since introduced with the GeForce 8 series. The GeForce GTX 280 and GTX 260 are based on the same processor core.