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Programme (booklet) Programme from a DC Cowboys dance company event in 1999, listing the timings of the events of the evening. A programme or program (see spelling differences) is a booklet available for patrons attending a live event such as theatre performances, concerts, fêtes, sports events, etc. It is a printed leaflet outlining the parts ...
Program book for Women's Equality Day, Aug. 23, 2016. A program book is a printed schedule of meeting events, locations of function rooms, location of exhibitors, and other pertinent information pertaining to a convention or conference. It is customary in many cases to sell advertising in program books to cover part of the costs of operation.
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...
Khydeeja Alam, executive director of the California Commission on Asian and Pacific Islander American Affairs, poses for a portrait Aug. 30, 2024, as one of this year’s AAPI Change Makers.
Event management is the application of project management to the creation and development of small and/or large-scale personal or corporate events such as festivals, conferences, ceremonies, weddings, formal parties, concerts, or conventions. It involves studying the brand, identifying its target audience, devising the event concept, and ...
Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from messages from other programs ...
Structure. The template gives the following sections by default, which you can expand, delete, or modify as needed: Lead: introduce event. Infobox: structured summary of event details, including when/where and social media. Event details: when, where, who, what you will need. Schedule of events: add schedule.