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  2. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  3. Generative design - Wikipedia

    en.wikipedia.org/wiki/Generative_Design

    Generative design involves rule definition and result analysis which are integrated with the design process. [ 10 ] By defining parameters and rules, the generative approach is able to provide optimized solution for both structural stability and aesthetics. Possible design algorithms include cellular automata, shape grammar, genetic algorithm ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling , which have the goal of preserving the ...

  6. Neuroesthetics - Wikipedia

    en.wikipedia.org/wiki/Neuroesthetics

    Empirical aesthetics takes a scientific approach to the study of aesthetic experience of art, music, or any object that can give rise to aesthetic judgments. [2] Neuroesthetics is a term coined by Semir Zeki in 1999 [ 3 ] and received its formal definition in 2002 as the scientific study of the neural bases for the contemplation and creation of ...

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.

  9. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A discrete-event simulation (DES) models the operation of a system as a (discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. [1] Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time ...