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  2. Character animation - Wikipedia

    en.wikipedia.org/wiki/Character_animation

    Character animation. Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their ...

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. Watson-Guptill. ISBN 978-0-8230-2349-3. Kilmer, David (September 28, 1999). "Disney's ILLUSION OF LIFE tops best animation books poll". Animation World Network. Archived from the original on November 25, 2015

  4. Skillshare - Wikipedia

    en.wikipedia.org/wiki/Skillshare

    Skillshare previous logo. Skillshare is an online learning community based in the United States that provides educational videos. [1][2][3] The courses are non accredited and are only available through a paid subscription. [4] The courses primarily cover creative work, with a smaller amount of courses on business and entrepreneurship.

  5. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead animation. Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life, and is a part of the 12 Basic ...

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. It is commonly used by video game artists and in the film industry, and can also be applied to mechanical objects and any other objects made up of rigid elements and joints. Performance capture (or motion capture) can speed up the ...

  7. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    Main article: Early history of animation. Animated movies are part of ancient traditions in storytelling, the visual arts and theatre. Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria). Techniques with fanciful three-dimensional ...

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation. Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also ...

  9. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime -style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model. [1][2][3][4][5][6] This enables characters to move using 2.5D movement while maintaining the original ...

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