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Handle (computing) In computer programming, a handle is an abstract reference to a resource that is used when application software references blocks of memory or objects that are managed by another system like a database or an operating system. A resource handle can be an opaque identifier, in which case it is often an integer number (often an ...
Windows Mobility Center. Centralizes the most relevant information related to mobile computing. mblctr.exe. Windows Vista. Security and Maintenance. Centralizes and reports on the status of anti-virus, Automatic Updates, Windows Firewall, and other security-related components of the operating system. Windows XP SP2.
The Windows Registry is a hierarchical database that stores low-level settings for the Microsoft Windows operating system and for applications that opt to use the registry. The kernel, device drivers, services, Security Accounts Manager, and user interfaces can all use the registry. The registry also allows access to counters for profiling ...
The Windows API, informally WinAPI, is the foundational application programming interface (API) that allows a computer program to access the features of the Microsoft Windows operating system in which the program is running. Each major version of the Windows API has a distinct name that identifies a compatibility aspect of that version.
Window handle. A window handle is a short length of material that attaches to a window in order to aid rotation of the hinge and therefore opening and closing of the window. It often contains holes allowing the window to be fastened into place onto a spike at a distance preferred by the operator of the device allowing for outside air to ...
Architecture. Object Manager is the centralized resource broker in the Windows NT line of operating systems, which keeps track of the resources allocated to processes. It is resource-agnostic and can manage any type of resource, including device and file handles. All resources are represented as objects, each belonging to a logical namespace ...
Microsoft Structured Exception Handling is the native exception handling mechanism for Windows and a forerunner technology to Vectored Exception Handling (VEH). [1] It features the finally mechanism not present in standard C++ exceptions (but present in most imperative languages introduced later). SEH is set up and handled separately for each ...
The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later Direct2D API. [citation needed] Windows apps use Windows API to interact with GDI, for such tasks as ...