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A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Myth – an ancient story often meant to explain the mysteries of life or nature. News – information on current events which is presented by print, broadcast, Internet, or word of mouth to a third party or mass audience. Nonlinear narrative – a story whose plot does not conform to conventional chronology, causality, and/or perspective.
Narration is the use of a written or spoken commentary to convey a story to an audience. [1] Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events.
Many cultures use storytelling as a way to record histories, myths, and values. These stories can be seen as living entities of narrative among cultural communities, as they carry the shared experience and history of the culture within them. Stories are often used within indigenous cultures in order to share knowledge to the younger generation ...
Lord, however, discovered that across many story traditions, fully 90% of an oral epic is assembled from lines which are repeated verbatim or which use one-for-one word substitutions. In other words, oral stories are built out of set phrases which have been stockpiled from a lifetime of hearing and telling stories.
Short story: the boundary between a long short story and a novella is vague, [36] although a short story commonly comprises fewer than 7,500 words Novella: typically, 17,500 to 40,000 words in length; examples include Robert Louis Stevenson 's Strange Case of Dr Jekyll and Mr Hyde (1886) or Joseph Conrad 's Heart of Darkness (1899) [ 37 ]
Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. [2]