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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.

  3. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    With 6-cell, 7-cell or 8-cell cages, correlating the combinations with their 3-cell, 2-cell, or 1-cell complements usually simplifies things. The table for 6 cell cages is the complement of the 3 cell table adding up to 45 minus the listed value; similarly, the 7 cell table complements the 2 cell table. An 8-cell cage is of course missing only ...

  4. Kanji Kentei - Wikipedia

    en.wikipedia.org/wiki/Kanji_kentei

    There are 12 levels (levels 10 through 3, pre-2, 2, pre-1 and 1) with level 10 being the easiest and level 1 the most difficult. The test examines not only one's ability to read and write kanji, but also one's ability to understand their meanings, to use them correctly in sentences, and to identify their correct stroke order .

  5. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  6. Slitherlink - Wikipedia

    en.wikipedia.org/wiki/Slitherlink

    KwontomLoop - A free site with daily slitherlink puzzles varying in difficulty. Also includes a ranking system with other players. Conceptis puzzles: Slitherlink techniques - This site shows some advanced solving techniques. games.softpedia.com - Slitherlink downloadable game. This generates puzzle at various levels and dimensions.

  7. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other.

  8. Battleship (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(puzzle)

    In Battleship, an armada of battleships is hidden in a square grid of 10×10 small squares. The armada includes one battleship four squares long, two cruisers three squares long, three destroyers two squares long, and four submarines one square in size. Each ship occupies a number of contiguous squares on the grid, arranged horizontally or ...

  9. Talk:Kakuro - Wikipedia

    en.wikipedia.org/wiki/Talk:Kakuro

    Actually, there is a fundamental reason why Kakuro is not a linear programming problem: Linear programming restrictions always specify a convex polytop of vectors, whereas a set of answers to a specific Kakuro puzzle might not be convex: 1 2 4 5 - is a valid block 1 3 3 5 - is an invalid block 1 4 2 5 - is a valid block, the convexity fails.