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  2. Branch and cut - Wikipedia

    en.wikipedia.org/wiki/Branch_and_cut

    Branch and cut [1] is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. [2] Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten

  3. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  4. Branch point - Wikipedia

    en.wikipedia.org/wiki/Branch_point

    In particular, a branch of the logarithm exists in the complement of any ray from the origin to infinity: a branch cut. A common choice of branch cut is the negative real axis, although the choice is largely a matter of convenience. The logarithm has a jump discontinuity of 2 π i when crossing the branch cut. The logarithm can be made ...

  5. Category : Python (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Python...

    Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .

  6. Lambert W function - Wikipedia

    en.wikipedia.org/wiki/Lambert_W_function

    The branch point for the principal branch is at z = − ⁠ 1 / e ⁠, with a branch cut that extends to −∞ along the negative real axis. This branch cut separates the principal branch from the two branches W −1 and W 1. In all branches W k with k ≠ 0, there is a branch point at z = 0 and a branch cut along the entire negative real axis.

  7. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  8. Pyglet - Wikipedia

    en.wikipedia.org/wiki/Pyglet

    Pyglet is a library for the Python programming language that provides an object-oriented application programming interface for the creation of games and other multimedia applications. [1] [2] pyglet runs on Microsoft Windows, macOS, and Linux; it is released under the BSD Licence. pyglet was first created by Alex Holkner.

  9. Discrete mathematics - Wikipedia

    en.wikipedia.org/wiki/Discrete_mathematics

    Discrete objects can often be enumerated by integers; more formally, discrete mathematics has been characterized as the branch of mathematics dealing with countable sets [4] (finite sets or sets with the same cardinality as the natural numbers). However, there is no exact definition of the term "discrete mathematics". [5]