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  2. Programming and Metaprogramming in the Human Biocomputer

    en.wikipedia.org/wiki/Programming_and_Meta...

    Programming and Metaprogramming in the Human Biocomputer: Theory and Experiments is a 1968 book by John C. Lilly. In the book, "the doctor imagines the brain as a piece of computer technology." [1] More specifically, he uses "the analogy of brain being the hardware, the mind being the software and consciousness being beyond both." [2]

  3. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  4. Computer processing of body language - Wikipedia

    en.wikipedia.org/wiki/Computer_processing_of...

    In relation to computers and body language, research is being done with the use of mathematics in order to teach computers to interpret human movements, hand gestures and even facial expressions. This is different from the normal way people generally communicate with computers for example with the click of the mouse, keyboard, or any physical ...

  5. Neuromorphic computing - Wikipedia

    en.wikipedia.org/wiki/Neuromorphic_computing

    The three primary goals of the project are to better understand how the pieces of the brain fit and work together, to understand how to objectively diagnose and treat brain diseases and to use the understanding of the human brain to develop neuromorphic computers.

  6. Machine perception - Wikipedia

    en.wikipedia.org/wiki/Machine_perception

    Machine hearing, also known as machine listening or computer audition is the ability of a computer or machine to take in and process sound data such as speech or music. [8] [9] This area has a wide range of application including music recording and compression, speech synthesis and speech recognition. [10]

  7. What Happened When Computers Learned How to Read - AOL

    www.aol.com/happened-computers-learned-read...

    Next time you pick up a “smart” device, like a book or a phone, pause mid-use to reflect on your body posture. You are watching a video or writing an email perhaps.

  8. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  9. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    Computational human phantoms are models of the human body used in computerized analysis. Since the 1960s, the radiological science community has developed and applied these models for ionizing radiation dosimetry studies. These models have become increasingly accurate with respect to the internal structure of the human body.