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  2. Mutation testing - Wikipedia

    en.wikipedia.org/wiki/Mutation_testing

    So mutation testing is defined as using mutation analysis to design new software tests or to evaluate existing software tests. [4] Thus, mutation analysis and testing can be applied to design models, specifications, databases, tests, XML, and other types of software artifacts, although program mutation is the most common. [5]

  3. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  4. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    One example is mutability: whether the objects storing extrinsic flyweight state can change. Immutable objects are easily shared, but require creating new extrinsic objects whenever a change in state occurs. In contrast, mutable objects can share state. Mutability allows better object reuse via the caching and re-initialization of old, unused ...

  5. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure.

  6. Rust (programming language) - Wikipedia

    en.wikipedia.org/wiki/Rust_(programming_language)

    Rust is a general-purpose programming language emphasizing performance, type safety, and concurrency. It enforces memory safety , meaning that all references point to valid memory. It does so without a traditional garbage collector ; instead, memory safety errors and data races are prevented by the "borrow checker", which tracks the object ...

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .

  8. Purely functional programming - Wikipedia

    en.wikipedia.org/wiki/Purely_functional_programming

    In a purely functional language, the only dependencies between computations are data dependencies, and computations are deterministic. Therefore, to program in parallel, the programmer need only specify the pieces that should be computed in parallel, and the runtime can handle all other details such as distributing tasks to processors, managing synchronization and communication, and collecting ...

  9. Programming by permutation - Wikipedia

    en.wikipedia.org/wiki/Programming_by_permutation

    Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not ...