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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.

  3. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [ 1 ] [ 3 ] [ 6 ] to support both Direct3D 10.0 and 10.1 hardware.

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  5. RemoteFX - Wikipedia

    en.wikipedia.org/wiki/RemoteFX

    For Windows Server 2008 R2 SP1, at least one DirectX 9.0c and 10.0 capable graphics card must be installed on the server. For Windows Server 2012, at least one DirectX 11.0 capable graphics card with a WDDM 1.2 driver must be installed on the server. [22] The host machine must not be a Domain Controller.

  6. Comparison of Microsoft Windows versions - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Microsoft...

    9.0c (Oct 2006) (optional) It is possible to install the MS-DOS variants 7.0 and 7.1 without the graphics user interface of Windows. If an independent installation of both, DOS and Windows is desired, DOS ought to be installed prior to Windows, at the start of a small partition.

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.

  8. Windows 98 - Wikipedia

    en.wikipedia.org/wiki/Windows_98

    Several components of Windows 98 can be updated to newer versions. These include: Internet Explorer 6 SP1 and Outlook Express 6 SP1; Windows Media Format Runtime and Windows Media Player 9 Series; Windows Media Encoder 7.1 and Windows Media 8 Encoding Utility; DirectX 9.0c (the latest compatible runtime is from October 2007.) [80] MSN Messenger 7.0

  9. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. [2] WebGL is fully integrated with other web standards , allowing GPU -accelerated usage of physics, image processing, and effects in the HTML canvas .